Computer Scientist | MSc Student at ETH Zurich
Zurich, Switzerland
MSc Computer Science student at ETH Zurich specializing in Visual and Interactive Computing with a minor in Machine Learning. Passionate about computer graphics, physically-based simulation, and machine learning applications. Experience includes research at DisneyResearch|Studios, teaching assistance at ETH Zurich, and developing advanced rendering and ML systems.
Languages: French & German (native), English (fluent), Spanish (basic), Japanese
(learning)
Programming: Python, C++, Java, Haskell, OCaml, CUDA, C#, SQL, LaTeX
Python | May 2024 - Nov 2025
Developed a Python framework for comparative analysis of algorithms that detect Photosensitive Epilepsy (PSE) triggers. Designed a novel approach for detecting flashing content in videos, achieving high algorithmic and computing efficiency.
C++ | Sept 2024 - Dec 2024
Implemented a Position Based Fluids simulation in C++ from scratch, delivering a visually accurate and computationally efficient fluid dynamics model.
C# & Monogame | Mar 2023 - June 2023
Led a team as lead designer and organizer to create the game Yggdrasil Ascension from scratch, resulting in a first-place audience award. Managed the full development lifecycle, including game conception, prototyping, and programming.
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C++ & Nori | Sept 2022 - Dec 2022
Developed multiple rendering integrators for ray tracing using the Nori rendering engine. Successfully implemented complex techniques, including a Heterogeneous Volumetric Photon Mapper and Multiple Importance Sampling.
C++, Python, VTK, Paraview | Mar 2023 - June 2023
Visualized a large-scale Asteroid Impact dataset from Los Alamos National Laboratory. Implemented advanced visualization techniques, including volumetric renderings and Contour Trees, to reveal complex scientific phenomena.